Abilities

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Abilities in Elemental Kingdoms can be used to augment your cards. Each ability has several levels that can be upgraded and augmented. These levels can be changed through the process of Enchanting; while some cards have more powerful versions of the abilities from their start, these upgradable tracks make cards fluid and dynamic.

Ability List[edit | edit source]

Name Description Value
Advanced Strike Reduces the wait time for the card with the longest wait time in your hand by 1. (Ignores Immunity)
Arctic Guard Increases the HP of all other Tundra cards on your battlefield by 50 per rank. Area of Effect
Arctic Pollution Increases Attack by 15% + 15% per rank if the target card is from the Tundra.
Backstab Upon entering the battlefield, increases the Attack of one card on your battlefield by 40 per rank for the first round.
Barricade Allows all cards on your side to ward off 30 damage per rank in the following round. Area of Effect
Be Patient! During the Chinese Lantern Festival this card will transform into a delicious sweet dumpling treat. At that time you can use it to enchant a card! (Please do not use this card before the Lantern Festival on February 14, 2014)
Bite Takes 20 HP per rank from 1 of the opponent's cards and gains that much HP itself. Healing, Magic
Blight Defending card loses 10 Attack per rank and 10 HP per rank after taking damage. Stacks
Blitz Increases Attack by 15% per rank if the target card has been burned, poisoned, frozen, or paralyzed.
Blizzard Deals 20 damage per rank to ALL cards. There is a 30% chance those cards will be stunned for the next round. Area of Effect, Magic
Bloodsucker After attacking, the card's HP increases by 10% per rank of the damage dealt to a card. Healing
Bloodthirsty Increases Attack by 10 per rank after dealing damage to a card. Stacks
Chain Attack An Attack on the opponent's card will simultaneously deal 75% + 25% per rank damage to all opponents' cards by the same name. Area of Effect
Chain Lightning Deals 25 damage per rank to 3 of the opponent's cards. There is a 40% chance those cards will not be able to attack in the next round. Area of Effect, Magic
Clean Sweep When a card takes any damage, the same amount of damage will also be dealt to both its adjacent cards. Area of Effect
Combustion Burns any opponent which attacks and inflicts damage on it. That card will then lose 25 HP per rank after each move.
Concentration 50% chance the card's Attack will increase by 20% per rank when attacking an enemy card.
Confusion A 30% + 5% chance per rank one of the opponent's cards will be confused and attack his own Hero in the next round.
Counterattack Upon receiving damage, immediately counterattacks and deals 30 damage per rank.
Craze After being dealt damage from a physical attack, increases Attack by 10 per rank. Stacks
Curse Reduces your opponent's Hero's HP by 40 per rank.
Damnation A curse that lowers the opponent Hero's HP by 0 + 20 per rank for each card they have on the battlefield.
Destroy Immediately eliminates one card.
Devil's Armor Upon receiving damage from a physical attack, immediately counterattacks and deals 1500 HP of damage to the attacker and the attacker's adjacent cards. (Immunity will not stop this ability.) Area of Effect
Devil's Blade Deals 2000 damage to the opponent's card that has the lowest remaining HP. (Immunity will not stop this spell.)
Devil's Curse Reduces opponent's Hero's HP by 1000.
Dexterity 20% + 20% chance per rank a counterattack or retalation will miss.
Divine Protection Increases the Max HP of this card and its adjacent cards by 50 + 50 per rank.
Dodge 20% + 5% chance per rank a physical attack will miss.
Dual Snipe Deals 25 damage per rank to the 2 opponent cards with the least HP. Area of Effect
Electric Shock Deals 25 damage per rank to ALL of the opponent's cards. There is a 35% chance those cards will not be able to attack in the next round. Area of Effect, Magic
Evasion Grants immunity to Trap, Seal, and Confusion. Also cannot be frozen or stunned.
Exile Takes the card directly across the battlefield and returns it to the opponent's deck.
Feast of Blood Deals 20 damage per rank to all of the opponents cards and increases its own HP by the amount of damage dealt. Area of Effect, Healing, Magic
Fire God Burns every card on the opponent's battlefield, causing them to all lose 20 HP per rank after each move. Area of Effect
Fire Wall Deals 25-50 damage per rank to 3 of the opponent's cards. Area of Effect, Magic
Fireball Deals 25-50 damage per rank to 1 of the opponent's cards. Magic
Firestorm Deals 25-50 damage per rank to ALL of the opponent's cards. Area of Effect, Magic
Forest Fire Increases Attack by 15% + 15% per rank if the target card is from the Forest.
Forest Force Increases the Attack of all other Forest cards on your battlefield by 25 per rank. Area of Effect
Forest Guard Increases the HP of all other Forest cards on your battlefield by 50 per rank. Area of Effect
Glacial Barrier Upon receiving damage from a physical attack by Mountain cards, reduces damage taken by 15% + 5% per rank.
Group Blitz All of your cards are equipped with Blitz: increases Attack by 15% per rank if the target card has been burned, poisoned, frozen, or paralyzed. Area of Effect
Group Concentration All of your cards are equipped with Concentration: 50% chance the card's Attack will increase by 20% per rank when attacking an enemy card. Area of Effect
Group Dodge All of your cards are equipped with Dodge: 20% + 5% chance per rank a physical attack will miss. Area of Effect
Group Morale Increases the attack of ALL cards on your battlefield by 15 per rank Area of Effect
Group Resurrection All of your cards are equipped with Resurrection: When the card dies, there is a 30% + 5% chance per rank it is returned to your hand. If your hand is full, it will be returned to the deck. Area of Effect
Group Retaliation All of your cards are equipped with Retaliation: Upon receiving damage, immediately counterattacks and deals 20 damage per rank to the attacker and both of its adjacent cards. Area of Effect
Group Snipe All of your cards are equipped with Snipe: Deals 25 damage per rank to the card with the least HP. Area of Effect
Group Warpath All of your cards are equipped with Warpath: increases Attack by 15% per rank when a card directly across has more HP than itself. Area of Effect
Group Weaken Reduces the Attack of all the opponent's cards by 10 per rank. Area of Effect, Stacks
Guard If your Hero is attacked, the Guard will take the HP damage for your Hero.
Healing Restores 25 HP per rank to whichever card has taken the most damage. Healing
Hot Chase Increases your Attack by 14 per rank x (cards in enemy cemetery). Stacks
Ice Shield Limits each physical attack to a maximum of 190 - 10 HP per rank.
Iceball Deals 20 damage per rank to 1 of the opponent's cards. There is a 45% chance that card will be stunned for the round. Magic
Immunity Provides immunity to all spells and abilities.
Impede Increases the wait time for the card with the shortest wait time in your opponent's hand by 1. (Ignores Immunity)
Infiltrator Dodge and Ice Shield no longer affect physical attacks.
Joint Defense All of your cards are equipped with Parry: Reduces damage by 20 per rank when attacked. Area of Effect
Jungle Barrier Upon receiving damage from a physical attack by Swamp cards, reduces damage taken by 15% + 5% per rank.
Laceration The affected defending card will no longer be able to use Rejuvenation or healing.
Lavish Dinner A savory meal that will give your cards experience points when used as an enchanting material.
Magic Shield Fire, Ice, Lightning, and Blood attacks can only deal a maximum of 160 - 10 damage per rank.
Mana Corruption Deals 0 + 20 damage per rank to a random enemy unit. If the target has immunity or magic reflection skills, deals 300% damage.
Mania Each round, takes 20 per rank points from the card's HP and adds it to the card's Attack. Stacks
Marsh Barrier Upon receiving damage from a physical attack by Tundra cards, reduces damage taken by 15% + 5% per rank.
Mountain Force Increases the Attack of all other Mountain cards on your battlefield by 25 per rank. Area of Effect
Mountain Glacier Increases Attack by 15% + 15% per rank if the target card is from the Mountain. Area of Effect
Mountain Guard Increases the HP of all other Mountain cards on your battlefield by 50 per rank. Area of Effect
Northern Force Increases the Attack of all other Tundra cards on your battlefield by 25 per rank. Area of Effect
Nova Frost Deals 20 damage per rank to 3 of the opponent's cards. There is a 35% chance those cards will be stunned for the next round. Area of Effect, Magic
Obstinacy Upon entering the battlefield, your Hero loses 50 HP per rank.
Origins Guard Increases the HP of ALL other cards on your battlefield by 40 per rank. Area of Effect
Parry Reduces damage by 20 per rank when attacked.
Plague All cards on the opponent's battlefield lose 5 Attack per rank and 5 HP per rank. Area of Effect
Power Source Increases the Attack of ALL other cards on your battlefield by 20 per rank. Area of Effect
Prayer Restores 40 HP per rank to your Hero. Healing
Puncture When attacking a card, the opponent's Hero will also be dealt 15% per rank of the damage.
Rage All of your cards are equipped with Craze: After being dealt damage from a physical attack, increases Attack by 10 per rank. Stacks
Reanimation Summons a card that does not have Reanimation from your cemetery straight into the battlefield.
Reflection Any Fire, Ice, Lightning, or Blood attack is reflected back at the opponent, causing 30 damage per rank.
Regeneration Restores 25 HP per rank to all of your cards. Area of Effect, Healing
Reincarnation Takes 1 card(s) per rank from the cemetery and places them back into your deck. Ignores Immunity. Area of Effect
Rejuvenation Regenerates 30 HP per rank each round. Healing
Resistance Resists the abilities Destroy, Exile, and Teleportation.
Resurrection When the card dies, there is a 30% + 5% chance per rank it is returned to your hand. If your hand is full, it will be returned to the deck.
Retaliation Upon receiving damage, immediately counterattacks and deals 20 damage per rank to the attacker and both of its adjacent cards. Area of Effect
Sacred Flame Remove 1 card from enemy's cemetery each turn. Ignores Immunity.
Sacrifice Upon entering the battlefield, a randomly selected card from the battlefield will be sacrified. The sacrifice will increase the incoming card's Attack and HP by 20% + 10% per rank.
Seal Makes all cards lose their Attack in the round following activation. Area of Effect
Self-Destruct Before being sent to the cemetery, deals 40 damage per rank to the card directly across from it and both its adjacent cards. Area of Effect
Shield Allows one card on your side to ward off 50 damage per rank in the following round.
Slayer Increase attack by 0% + 15% per rank when attacking the opponent's Hero.
Smog Deals 20 damage per rank to 3 of the opponent's cards. Deals an additional 20 damage per rank to those cards at the end of the round. Area of Effect
Snipe Deals 30 damage per rank to the card with the least HP.
Swamp Force Increases the Attack of all other Swamp cards on your battlefield by 25 per rank. Area of Effect
Swamp Guard Increases the HP of all other Swamp cards on your battlefield by 50 per rank. Area of Effect
Swamp Purity Increases Attack by 15% + 15% per rank if the target card is from the Swamp.
Teleportation Casts the card with the longest waiting time in the opponent's hand directly into their cemetery.
Thunderbolt Deals 25 damage per rank to 1 of the opponent's cards. There is a 50% chance that card will not be able to attack in the next round. Magic
Toxic Clouds Deals 20 damage per rank to ALL cards. Deals an additional 20 damage per rank to those cards at the end of the round. Area of Effect
Trap There is a 65% chance 1 per rank of the opponent's cards will be trapped and unable to move in the next round.
Unexpected Gains You'll receive a good price for this when you sell it. (The last option in enchant is "sell".)
Vampirism All of your cards are equipped with Bloodsucker: After attacking, the card's HP increases by 10% per rank of the damage dealt to a card. Area of Effect, Healing
Vendetta Increases your Attack by 10 + 10 per rank x (cards in your cemetery. Stacks
Venom Deals 20 damage per rank to 1 of the opponent's cards. Deals an additional 20 damage per rank to that card at the end of the round.
Volcano Barrier Upon receiving damage from a physical attack by Forest cards, reduces damage taken by 15% + 5% per rank.
Warpath Increases Attack by 15% per rank when a card directly across has more HP than itself.
Weaken Reduces a card's Attack by 10 per rank after dealing physical damage to it. Stacks
Wicked Leech Upon receiving physical damage, reduces enemy's base Attack by 0% + 3% per rank, and increases your Attack by the same amount. Stacks